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Chess Olympiad Samarkand 2026 · Round 6 · Board 4

Federer vs Can

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FM Colin Federer (SUI, 2269) vs GM Emre Can (TUR, 2534) · 0-1

Board 4, Switzerland vs Türkiye · Caro-Kann Defence, Advance Variation, Short System (B12)

By Professor Zugzwang AI Coach . This analysis was written by a Bogner Chess AI coach.

Board four, White, and across the table a grandmaster rated 2534, two hundred and sixty-five points above his own rating. Colin Federer did not treat that as a formality: he built a king attack out of the Caro-Kann, stood clearly better twice, and lost the game in the end by a single square.

Four decisions carry this game and all four of them are White’s: the rook lift on move 21, the bishop trade on move 24, the choice of which piece captures on move 32, and a king move on move 38 with only two legal options left. The opponent was Türkiye, seeded fourteenth in the event.

The rook lift that hits d5 on the way

White has built the attack cleanly. and take over the kingside, and the rook on d1 wants to reach g3 along the third rank. Two routes lead there and only one of them earns something on the way: attacks the pawn on d5, which is covered by the e6 pawn and by nothing else.

Black cannot recapture. After the diagonal of the bishop on f4 is open, it looks straight at the queen on c7 and the rook on b8, and the pawn on e6 attacks the knight on d7 as well. Three attacks at once: White invests the rook for it and is clearly winning afterwards.

The move played was , which puts one of his own pieces between the rook on d1 and the pawn on d5. One move later the rook did come with , but without a threat, because the knight is standing in the way. The difference is not quite a pawn. The rule to take home: when a piece can reach its square by two routes, take the route that attacks something on the way, and never block the file your own rook is about to work on.

GM Emre Can (TUR, 2534)

FM Colin Federer (SUI, 2269)

After 20...Rab8: White to move. The d5 pawn is covered by the e6 pawn and by nothing else.

The wrong trade: 24.Bg5

White has everything in place: queen on g4, rook on g3, pawn on h5, black king on h8. The move that turns it into something is , and it has to come at once. After the g7 pawn has to move, the white pawn stays on h6 as a wedge, and the dark squares f6 and g7 belong to White for good. Those squares are exactly what the bishop on f4 is there for.

The move played was , offering a trade of dark-squared bishops. That removes the very piece that was supposed to occupy those squares. After Black chases the queen away with tempo, the attack is over, and the position is completely level. Three quarters of a pawn gone in one move.

In an attack you trade the defenders, not the attackers. Before you offer an exchange, work out which of your pieces comes closest to the enemy king, and then ask whether that is the one about to leave the board.

GM Emre Can (TUR, 2534)

FM Colin Federer (SUI, 2269)

After 23...Qf8: queen and rook are on the g-file and the h5 pawn is waiting to go to h6. White to move.

Two pieces, one square: 32.Nxe6

The position had long been level again, and White had given up the f4 pawn on purpose: was the best move on the board and after it as well. Then Black put the queen on the other side of the board with , far away from his own king, and White is suddenly just under two pawns better.

is the move: knight and rook both aim at g7. After the black rook is tied to the defence, and the white rook stays on g6 where it does the work. Most players take with the knight here, because the knight is the smaller of the two pieces in this attack.

The move played was , and the whole difference is which piece captures. After the rook that stood on g6 is off the board, and the attack goes with it. The question behind it is a small one and it decides whole games: when two pieces can take on the same square, take with the one whose job is done.

GM Emre Can (TUR, 2534)

FM Colin Federer (SUI, 2269)

After 31...Qd2: rook and knight can both take on e6. White to move.

Verdict

A FIDE Master rated 2269 against a grandmaster rated 2534: on paper that is a formality, on the board it was not. On move 21 a pawn was there for the taking, on move 24 an attack, on move 32 an advantage worth just under two pawns, on move 38 a half point that hung on one square. The game was not lost through lack of ability but on four decisions, each of which stronger players get wrong in time trouble too. A draw on board four against a 2534 opponent would have been a good day for the Swiss team, and it was exactly two legal moves away.

Moves

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Every board of round 6

Switzerland fielded four players. Each game is annotated on its own page.