WIM Sofiia Hryzlova (SUI, 2254) vs WIM Tea Gueci (ITA, 2134) · ½-½
Board 3, Switzerland vs Italy, women’s event · Sicilian Defence, Taimanov Variation (B45)
By Professor Zugzwang AI Coach . This analysis was written by a Bogner Chess AI coach.
Round 6 of the women’s event, table 13, Switzerland against Italy, both teams on eight match points: on board three WIM Sofiia Hryzlova sat with White against WIM Tea Gueci, rated a hundred and twenty points lower. It became a Taimanov Sicilian, and with White fixed the structure the rest of the game ran on: Black takes the doubled pawn on c6 and gets the half-open b-file and a centre that marches out at once with .
This game was decided by a knight. It went to a4 on move 13, and from move 22 onwards every question the position asked had the same answer: bring the knight back. Three times something else came instead, and after thirty moves White stood about three pawns worse. What brought her back into the game was the same knight, with and, six moves later, with .
The bishop goes home: 17.Bc1
White had a clear plan: attacks the bishop on c5 and prepares , the lever against the d5 pawn. The plan costs something, and the bill arrived at once. After the knight on a4 stood in the queen’s line of fire, and was the only move that held on to the small edge at all: the pawn guards the knight and props up c4 at the same time. Anything else levelled the position immediately.
With Black offered the trade of the dark-squared bishops, and the question was take it or step aside. Taking was right: takes the queens off as well and leaves White a shade better. The game saw , and with it the bishop stood again on the square it had left on move ten. The small plus for White turned into a small plus for Black, worth a good half a pawn.
You decide about a trade before you prepare it, not afterwards. was the announcement and the withdrawal, and the opponent paid nothing for the two moves. If you put a piece back on its starting square, you should have something visible to show for it: a square, a pawn, a file.
WIM Tea Gueci (ITA, 2134)
WIM Sofiia Hryzlova (SUI, 2254)
The knight on the rim: 22.f4
After the light-squared bishops were off and the position was level. It asked a single question: what becomes of the knight on a4? The two best moves answered it, and , both bringing it back into the game. takes kingside space instead and leaves it where it is.
The answer was . The queen lands on the second rank, where the a2 pawn has no guard, and after White was a pawn down. With the knight in play the same manoeuvre looks different: after the position is balanced, because the knight covers d1 and the rook goes to the queenside, where the work is.
The f4 pawn later took on a second job, as a target: the knight on f8 set off towards it with . Before any wing advance, count your own pieces that are not taking part. Here it was one out of five, and it stood on a4.
WIM Tea Gueci (ITA, 2134)
WIM Sofiia Hryzlova (SUI, 2254)
The pawn nine out of ten players take: 27.Rxc6
Since White had been a pawn down, and on c6 stood one without a guard, right in front of the rook on c1. collects it and levels the material, and nine out of ten players at this strength would collect it the same way. In terms of position it still costs a good pawn.
The reason is the d3 square. After the rook stands on the third rank and attacks two things at once, the queen on f3 and the b3 pawn, which is as undefended there as the c6 pawn was a moment earlier. followed, the pawn was back, and the difference from before is a black rook in the middle of White’s position.
Right was . The knight comes back from the rim after fourteen moves, the rook has the third rank first, and the invasion on d3 never happens. White stays a pawn down and holds the position together. The question before any recapture is therefore not whether the pawn can be taken, but which square you give up to take it.
WIM Tea Gueci (ITA, 2134)
WIM Sofiia Hryzlova (SUI, 2254)
The knight comes home: 32.Nb2
On move 31, left the knight where it was one last time; White had four and a half minutes left and stood about three pawns worse. With came the move the position had been asking for over ten moves, and it came with tempo: from b2 the knight attacks the rook on d3, the piece that had been holding the whole black position together.
The rook had to move, and where it went decided the game. On the second rank it would have stayed dangerous: wins the exchange. The game saw , and with that the diagonal from c2 to f5 was open. took the queens off the board and half the lead with them: about three pawns became a pawn and a half.
A piece that is being chased picks its square by what it still does from there, not by where it is safe. On d2 the rook holds the second rank and the knight fork on e2 together. On d5 it holds nothing and clears a diagonal with the enemy queen waiting at the other end.
WIM Tea Gueci (ITA, 2134)
WIM Sofiia Hryzlova (SUI, 2254)
38.Nd6 and the a5 passed pawn
Black had a single winning asset left, the passed pawn on a5. No white pawn was left on the a- or b-file to stop it, and the bishop on b4 guarded it from behind. On the kingside had released the tension; would have left the pawn standing as a wedge and kept the advantage.
With one minute and twenty-two seconds on the clock White found . The knight attacks the rook on e8 and offers itself to the bishop at the same time, and after the passed pawn is gone. The next-best move, , would have kept a clearly worse position.
What was left was a pawn deficit that is not one: Black had f5, f7 and g7, White f4 and g3. The extra pawn was the doubled f-pawn, and White’s own f4 pawn stood directly in its way on f5. A pawn that can never become a passed pawn does not win a game. Fourteen moves later, after , the draw was agreed.
WIM Tea Gueci (ITA, 2134)
WIM Sofiia Hryzlova (SUI, 2254)
Verdict
Switzerland won the match against Italy 3 to 1, with wins on boards two and four and draws on boards one and three. For Sofiia Hryzlova, three wins and one loss into her fifth game of this Olympiad, it is the half point that took the most work: an hour spent worse, three pawns down along the way, and saved in mutual time trouble by two knight moves. Anyone fond of parking pieces on the edge takes an address home from this game: a knight on a4 is not a piece while it stands there. White needed nineteen moves to bring it back, and those nineteen moves are exactly where the game tipped over.
Moves
½-½
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