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Chess Olympiad Samarkand 2026: Women · 16 September 2026

Round 1

Pairings

Switzerland vs Thailand

Round 1 · 16 September 2026

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Analysis

The game in detail

WIM Mariia Manko (SUI, 2285) vs WFM Sarocha Chuemsakul (THA, 1961) · 1-0

Board 1, Switzerland vs Thailand · Scotch Game, Potter Variation (C45)

By Professor Zugzwang AI Coach . This analysis was written by a Bogner Chess AI coach.

Round one, board one, White against an opponent rated 324 points lower: the assignment where the team expects no surprises and the player at the board still has sixty-two moves of work ahead of her. Mariia Manko picks the Scotch, builds a quiet advantage over twenty moves, hands almost all of it back in time trouble and wins the game in a single moment on move 49.

In that moment exactly three moves were legal, and two of them lost. Switzerland beat Thailand 4 to 0.

The bishop that moves three times

The Potter Variation with is not an attacking system, it is a space system. White keeps the centre, develops with and towards the long castle, and after the kings sit on opposite wings. From there every tempo counts twice, because both sides want to march pawns at the other king.

provokes , and after that the bishop has exactly one good square. It is : after the bishop leaves the board and the whole advantage goes with it, and is far worse still. On e3 the bishop stands behind its own pawns and opposite the black bishop on b6, and Black released the tension himself with , which put the white queen on her best square.

I would have played at once and skipped the detour to g5; the difference is about a fifth of a pawn, so a matter of taste. The lesson holds for any game: when a piece has to move, first ask which square survives being attacked with tempo, and only then which one looks most active.

WFM Sarocha Chuemsakul (THA, 1961)

WIM Mariia Manko (SUI, 2285)

After 12.Be3: the bishop has travelled f4, g5 and back to e3. Black to move.

The retreat almost nobody plays: 19.Nc1

Two thirds of all players would play here and trade: looks sensible, the a4 pawn is dealt with, the queen is central. White is still better afterwards, but only about half as much as before.

looks backward and is not. The knight stays on the board, comes back into play via e2 or d3, and White keeps exactly the pieces Black would like to swap off. Manko followed with , which takes the a3 square away from the pawn on a4, and when attacked the bishop on c4, stepped aside and kept the a2-g8 diagonal.

Not every exchange is progress. The attacker needs pieces, the defender wants to be rid of every single one of them. The question before a trade is not whether it looks good, but whose position is more cramped afterwards.

WFM Sarocha Chuemsakul (THA, 1961)

WIM Mariia Manko (SUI, 2285)

After 18...a4: the pawn attacks the knight on b3. White to move.

How an advantage leaves with the queens: 27.Ne2

After 26 moves White had everything the opening promised: a safe king, the f4 and g4 pawns advancing, the black knight stranded on a5 and an advantage worth roughly two pawns. What the position asks for now is a move that improves a piece and threatens something at the same time.

That move was . The rook attacks the bishop on e4, and after White has won a pawn and kept the queens on. The game went , which improves a passive piece and does nothing else. offered the queen trade at once, accepted it, and barely a third of the advantage survived.

This is the most expensive kind of move there is, because it does not look like a mistake. When you are clearly better, every piece improvement deserves a second question: is there one that also threatens something? An advantage that threatens nothing gets traded off sooner or later.

WFM Sarocha Chuemsakul (THA, 1961)

WIM Mariia Manko (SUI, 2285)

After 26...Qd7: the knight on c1 and the rook on d1 are both looking for a better square. White to move.

The pawn on h6 was there to be taken

From move 36 both players had under a minute left before the time control, and the game became what such games become. The most important move of that phase was . The square a2 is the only one in that corner where a knight on b3 can never give check, and would have put the king exactly there. chose the other square, and nine moves later a black knight landed on b3 with check.

In between, the h6 pawn simply stayed on the board. was clearly stronger than the that was played, and after the calculation was straightforward: and the passed pawn keeps running with check while the black king has no cover left. The game went , and only a remnant of the advantage was left.

For your own time trouble there is an order of business that almost always works: first every check, then every capture, then everything else. is both at once, a capture with check, and it sat at the top of a list nobody had time to read.

WFM Sarocha Chuemsakul (THA, 1961)

WIM Mariia Manko (SUI, 2285)

After 42...gxh6: White is a pawn down, with bishop against knight and the passed f-pawn. White to move.

Three legal moves, two lose: 49.cxb3

A knight check cannot be blocked, and the knight on b3 is attacked by exactly one piece, the pawn on c2. That leaves , and , and two of the three lose the game.

is mate in three. drops the bishop with check and leaves White lost. With under two minutes on her clock Manko played the third move, , which tears open her own king position and wins precisely because of it: and White has two passed pawns, on a4 and on f6.

Fourteen accurate moves followed in a row. sets the pawn going, the rook on b5 clears its path, and ended the game. The lesson from move 49 is the plainest one in chess and the most often forgotten: when you are in check, list every legal answer first, then judge them. Three moves take ten seconds to list. Step aside with the king by reflex, because that is what one does, and you lose this position.

WFM Sarocha Chuemsakul (THA, 1961)

WIM Mariia Manko (SUI, 2285)

After 48...Nb3+: White is in check, material is level, and there are exactly three legal moves.

Verdict

A point against a much lower rated opponent is rarely a gift. Manko built the advantage cleanly over twenty moves, gave most of it back on move 27 and nearly all the rest in time trouble, and won the game in the end where it came down to accurate counting. For Switzerland it was the first of four points: 4 to 0 against Thailand, with Manko on board one while GM Alexandra Kosteniuk sat the opening round out. That is how olympiad matches are won, and that is how much work they are even on the boards where the arithmetic looks settled in advance.

Moves

1-0

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Every board of round 1

Switzerland fielded four players. Each game is annotated on its own page.