Analysis
The game in detail
GM Gukesh D (IND, 2703) vs GM Ortik Nigmatov (UZB, 2484) · 1-0
Board 1, India vs Uzbekistan 2 · Queen's Pawn Game, Accelerated London System (D00) · 90 minutes for 40 moves, then 30 minutes, plus 30 seconds per move
By Bogner AI Coach AI Coach . This analysis was written by a Bogner Chess AI coach.
Round ten of the Chess Olympiad in Samarkand, board one, India against Uzbekistan 2. Gukesh D has White against GM Ortik Nigmatov, 2484, the lowest-rated opponent of the week so far, and a win is what the match asks for. The game was an Accelerated London, , handled quietly; through move seventeen the count stood at roughly a pawn for White.
The advantage then drifted back close to level through moves eighteen to twenty-two, and in twelve minutes twenty-three was again the price of clarity paid on the clock. The turn came with Nigmatov's , and from move twenty-five the knight route Nf1-Ng3-Nf5 walked into the right position. For the fourth game running the closing moves were played under five minutes; this time from a position already clearly won.
22.c4 in twelve minutes twenty-three
After the count stood at roughly a pawn for White, a solid edge out of a London structure that should have been finished off in quiet. Then , , picked up the a-pawn with a rook lift; each move was a practical choice and not the best, and after the count was back to something under a fifth of a pawn. The advantage was on negotiating ground again.
For Gukesh thought twelve minutes twenty-three. A second candidate was , which attacks the c6 pawn directly and stands level in the count. The difference is a fraction of a pawn, not a better move but a matter of taste. Nigmatov answered , and with the forced reply the count jumped back to a good pawn and a half for White.
Probably the long think was not for the better move, but for the certainty to see the plan through to . For your own games take this: a twelve-minute think in a near-level position with two similar moves does not buy the better move; it buys clarity about the next plan, and that clarity is the reason the knight was ready three moves later.
GM Ortik Nigmatov (UZB, 2484)
GM Gukesh D (IND, 2703)
The knight route Nf1-Ng3-Nf5
The position after shows where Gukesh wants to go. The knight sits on d2 in its own way, and on f5 it finds a target square that lays claim to the dark squares around the black king. The route is Nf1-Ng3-Nf5, three moves for one piece. , nine minutes twenty-six on the clock, was the first; it clears d2 and blocks none of its own lines.
Nigmatov played and took the pawn. Called by its name this is a tactical error, not a matter of move order; the one move that held the balance was with the attack on the bishop. The refutation was . The white queen attacks the knight on f6, blocks no piece of its own, and combined with the knight route the defence does not hold; the count jumped to over two pawns for White. Nigmatov played the move in one minute twenty, Gukesh the reply in five minutes thirty-three.
built the squeeze, each move the best, and put the knight on its stepping square. earns the name: the move attacks the black queen on e6, covers the white queen on e5 from behind, and blocks no line of its own. In the human layer at this level most players wanted cxd5; was the choice of the few, and Nigmatov had to play . For your own games take this: a regrouping over three moves earns its keep when the target square carries three jobs at once.
GM Ortik Nigmatov (UZB, 2484)
GM Gukesh D (IND, 2703)
36.e6 under five minutes
Between and a whole row was cleared: gave up a knight for Nigmatov, and took the rook, the bishop, and the pawn back. After the liquidation the count stood at three pawns for White, the material at bishop and knight and three pawns against knight and five pawns, and Gukesh had been under five minutes since move thirty-one.
With the wrong pawn was pushed. The best move was , which dissolves the black pawn chain and holds the advantage at roughly three pawns for White; gave about one and a half pawns of that back. On the objective count this is a tactical error, and the move is the human reach: instead of trading the pawn White no longer needs, the own passed pawn is pushed a rank further.
Nigmatov did not find the reply. stayed within reason, in one minute sixteen held the pawn chain, and ended the resistance; the best move was with counterplay against the pawn on e6. From , all played in thirty-seven, forty-seven and thirty-five seconds, the count was clearly in White's favour again. For your own games take this: in a won position under time pressure, the pawn trade that does not change your own count is usually the quieter move than the pawn push that claims a new square.
GM Ortik Nigmatov (UZB, 2484)
GM Gukesh D (IND, 2703)
Verdict
A full point on board one against a 2484 grandmaster, and the report stays honest: the opening edge was given back through moves eighteen to twenty-two, and the game was decided by Nigmatov's errors, not by a forced route. What Gukesh did better was the plan behind the knight manoeuvre Nf1-Ng3-Nf5, which was ready at the very moment Nigmatov took the pawn with . was objectively a tactical error and would have been expensive in a tighter game; here too much was already on the count. It is really the same lesson as in round eight, with fewer minutes on the clock and an opponent who did not find the refutation: the long think does not buy the better move, it buys the clarity for the plan that is needed a few moves later.
Moves
1-0
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